AI Insights · Timothy · April 2022
Top 5 Toddlers Games on Unified Platform in Nigeria Q1 2022
Explore the performance of the top 5 toddlers games in Nigeria during Q1 2022, including trends in weekly downloads, revenue, and active users.
Throughout the first quarter of 2022, the top 5 toddlers games in Nigeria showcased varied performance trends across key metrics such as weekly downloads, revenue, and active users. Here’s a detailed look at how each game fared during this period.
My Talking Angela from Outfit7 Limited saw fluctuations in its weekly downloads, starting the quarter with around 12K downloads and ending with approximately 8.6K. The game’s weekly revenue peaked at $35 in the opening week and remained relatively stable, closing at around $32. Weekly active users showed minor variations, maintaining a range of 144K to 168K throughout the quarter.
My Talking Angela 2, also by Outfit7 Limited, experienced a steady pattern in its metrics. Weekly downloads began at around 9.7K and concluded at about 7K. Revenue reached its highest point at $71 in the first week of January before stabilizing around $33 by the end of March. The game maintained a consistent number of weekly active users, hovering between 53K and 59K.
Kids Songs - Offline Songs by Taman Edukasi demonstrated a steady increase in weekly downloads, beginning at 4.7K and climbing to nearly 6.8K by the end of the quarter. The game’s active user base also saw growth, starting at around 9.4K and reaching approximately 11.5K at the end of March.
My Talking Tom Friends from Outfit7 Limited showed a decline in weekly downloads from 8.4K at the start to around 5.9K at the end of the quarter. Revenue peaked at $65 in the first week of January but saw a downward trend, ending at around $7. Weekly active users fluctuated between 98K and 119K, showing some resilience through March.
My Talking Tom 2, another title by Outfit7 Limited, had a consistent performance in terms of weekly downloads, starting at 6.4K and closing at about 5.8K. Revenue showed a slight peak at $39 in mid-March before stabilizing around $16. The game’s active user base remained robust, maintaining a range of 70K to 77K.
These insights are derived from Sensor Tower’s data. For more detailed analytics and trends, visit Sensor Tower.